![]() X3 Terran Conflict Xtended StartsĮgosoft later confirmed that a shipping error had caused this.X3: Terran Conflict Version 2.0 was released in North America on 7 April 2009., the bundle pack containing X3: Terran Conflict 2.0 and X3: Reunion 2.5 was released on 9 April 2009.Updates The first update for X3: Terran Conflict brought many improvements, on 16 October 2008 Egosoft released the first patch for the game. The majority of missions are not restrictive, and the player can perform normal activities after the mission has been accepted and may call upon any available property to help with the objective.As the game progresses, many more features are made available, such as connecting multiple factories to share resources, and training marines to board capital ships.Plot. Local events may alter the player's experience of the mission. Basic wares such as minerals, food, and energy go through several stages of production at various factories to become more advanced products, such as weapons, satellites, and drones.Both plot-driven and generic missions are offered and take place in the universe itself, usually with some kind of reward for the player. As an example, crystals are required at Solar Power Plants to produce its product energy cells. Certain wares are required at each type of station to produce the stations product. Wares can be bought from stations for a certain cost, and be either sold at another station (ideally for a profit) or to be used by the player. ![]() The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction.įactories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use. They can include factories, trading stations, stationary weapon platforms, and more. Each ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size.Several space installations are available to be built by the player. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines. Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes.Combat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. The number of assets the player can own is not limited by the game. Some races are presented as a constant threat where friendship is not an option. There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise. The entire game universe holds thousands of persistent stations and ships, with a varying economy which the player is encouraged to take part in through trading, construction, and in some instances combat. The player can navigate their ship across numerous sectors owned by the various races (Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki) which are connected through devices termed Jumpgates, allowing for large-scale travel in the game universe. Contents.Gameplay X3: Terran Conflict is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |