![]() ![]() My only other real gripe with the game was shortcuts. I'm up for a challenge, but at least try to make it not look like a cheap A.I. When I have a fully tuned sports car, I find it ridiculous to not only be passed, but have a difficult time catching up with what looks like a Volkswagen van! Now, I don't know how the cpu matches your stats, but even if we were both fully tuned, I still find that situation a bit odd. Another problem I had was some of the cars seemed a bit faster than they should be. This wouldn't be the first time a cart(kart) racing game feels like it steals wins from you though, so let's move on. I don't think that's something a game should do. It's just one of those things that makes you say, "OK, I've had enough for now", and put the game down. It's nice the game doesn't use rubber band A.I as far as I can tell, but you will more than often find yourself in the final lap, having been in first place almost the entire race, being passed by one or ALL the other cars suddenly! It's as if they all just found an invincibility star and gained an unfair advantage. The first being unnecessary speed boosts for the cpu. Maybe I just need more practice and better planning, but I found this annoying and it happened a couple times.Įach of the race types offer a fairly good challenge, and I never felt too cheated out of a win, though, I did have a couple frustrating moments. So hitting a couple cars with the EMP or smacking one with a rocket that's a bit too close to you does nothing but stall the car or cars out, directly in your way, blocking you from passing them. Right where they are, usually blocking your way. ![]() Unlike a lot of combat games like this, the cars don't spin out or anything, they just stall. One small complaint though, the weapons, at times, can cause quite a cluster, getting you nowhere fast, and almost feels like it was pointless to even use one. I do wish there were a few more weapon options, but what's there works, and they do make races much more fun. Though it's been done before, and better, it's still a nice touch and adds to the gameplay. The offense/defense option with some of the weapons definitely is a nice feature. This can also be done with the mines, but timing must be pretty precise. Have a rocket heading your way? No problem, just activate the EMP at the right time and it will take that rocket right out. Better yet, it can be used for defense too. The EMP will slow down any car within it's range, and is one of the most useful weapons you can get. You of course have the turbo, which gives you a temporary speed boost, like in most every other game that offers one, and my favorite of all, the EMP. ![]() There is also a lock-on rocket, having one of these in your inventory is great for when you are passed on that final lap. ![]() You have a single mine, which is placed behind you when used and is perfect for those following right up on you or booby trapping an already tricky curve. The game doesn't offer many of them, but the few they do provide add a bit of chaos to races. Let's talk about these weapons for a moment. Races can be skill based only, may the best man win style or anything goes, using crazy weapons to get ahead. Some of these different race types include time trials, elimination races(finishing last place in each lap gets you knocked out of the race), pursuit(catch up to your opponent and drive into him) and, of course, races. These events include Championship, Drift, Special, and a Quick race.Įntering championship mode let's you play through a variety of races before tackling a final tournament style series of races. Gameplay consists of you challenging yourself to a number of different races and events, earning experience and money to unlock new vehicles and upgrade them as you progress. The cars looks are very reminiscent of the old Micro Machines toy line. Gameplay- 7/10- Table Top Racing is a toy car racer with some combat added into the gameplay. ![]()
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